Back to games
Tree of Savior cover art
Official supported game page
Jitter

Ping jumping around in Tree of Savior? Smooth out your latency

A good average ping doesn't help if it jumps from 40 to 120 ms every minute. That variation, called jitter, makes Tree of Savior unpredictable. GamesTC looks for routes that keep latency steady from the start of a match to the end.

GamesTC Network

7 associated city(ies):

AshburnChicagoLos AngelesMiamiNew YorkQuerétaroWashington, DC

No more ping swings

Routes chosen for steady latency, not just the lowest ping at the moment.

Route simulation • Tree of Savior

Route Path

GamesTC Detailed Smart Route

Total44ms
-52%
01
ORIGIN
YouCLIENT
02
ENTRY
FOR-01Entry Node
03
EXIT
SP-01Exit Node
04
GAME
Tree of SaviorGame Target
Priority UDP Tunnel•0% Packet Loss•Stable Jitter (<1ms)

Connection quick guide

Jitter in Tree of Savior: why your ping keeps changing

Jitter is the difference between one ping and the next. When it is high, Tree of Savior gets updates at an uneven pace and has to compensate, which shows up as choppy movement and badly timed reactions. Congestion along the route and Wi-Fi are the usual causes.

Averages lie

A 50 ms average can hide 150 ms spikes that wreck a play.

Uneven pace

With high jitter, Tree of Savior data arrives out of rhythm and the game has to guess.

Stability counts

When choosing a route, GamesTC compares stability, not just the lowest number.

Steadier ping

Less gap between your best and worst ping in a session.

Measured up front

Node latency and stability are compared before you connect.

See the difference

Compare fluctuation with and without GamesTC during your 4 free hours a day.