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Total War: WARHAMMER III cover art
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Low latency

Low latency and less lag in Total War: WARHAMMER III

For Total War: WARHAMMER III to respond in real time, every millisecond on the network counts. GamesTC sends only the game's traffic through the tunnel and finds the lowest-latency route to the server each time you connect.

GamesTC Network

7 associated city(ies):

AshburnChicagoLos AngelesMiamiNew YorkQuerétaroWashington, DC

Game traffic only

Only the game goes through the tunnel on low-latency routes. Everything else stays on your normal connection.

Route simulation • Total War: WARHAMMER III

Route Path

GamesTC Detailed Smart Route

Total44ms
-52%
01
ORIGIN
YouCLIENT
02
ENTRY
FOR-01Entry Node
03
EXIT
SP-01Exit Node
04
GAME
Total War: WARHAMMER IIIGame Target
Priority UDP Tunnel•0% Packet Loss•Stable Jitter (<1ms)

Connection quick guide

How GamesTC cuts lag in Total War: WARHAMMER III

Instead of sending your whole internet connection through a distant server, GamesTC sends only Total War: WARHAMMER III traffic through an optimized tunnel. Downloads, your browser and streaming stay on the normal path and never compete with the game for the route.

Only the game in the tunnel

The app detects Total War: WARHAMMER III and sends just its traffic down the gaming route.

Everything else untouched

Your browser, downloads and calls stay out of the tunnel.

Measured latency

The route is chosen by real latency to the server, not by guesswork.

Latency first

The route is chosen by response time to the Total War: WARHAMMER III server, not by download speed.

Nothing else affected

Streaming and downloads stay on your regular connection.

Connected in seconds

Pick the game and connect. The app takes care of the route.