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Packet loss

Fewer ping spikes and less packet loss in SCUM

Ping spikes and lost packets always seem to hit at the worst moments in SCUM. The GamesTC UDP tunnel aims to keep your connection steady, with less fluctuation and less loss.

GamesTC Network

7 associated city(ies):

AshburnChicagoLos AngelesMiamiNew YorkQuerétaroWashington, DC

Steady connection

A dedicated UDP tunnel to cut spikes, jitter and packet loss during the match.

Route simulation • SCUM

Route Path

GamesTC Detailed Smart Route

Total44ms
-52%
01
ORIGIN
YouCLIENT
02
ENTRY
FOR-01Entry Node
03
EXIT
SP-01Exit Node
04
GAME
SCUMGame Target
Priority UDP Tunnel•0% Packet Loss•Stable Jitter (<1ms)

Connection quick guide

Packet loss in SCUM: what it is and how to reduce it

Packet loss happens when some of the data between you and the SCUM server never arrives. The game has to patch things up, and you get actions that don't register and short freezes. The GamesTC UDP tunnel looks for a path with less loss.

Lost packets

Missing data forces the game to fill in the gaps, and you feel it as stutter.

Ping spikes

A jump of a few dozen milliseconds for just a moment is enough to ruin a play.

UDP tunnel

Online games run on UDP, and the GamesTC tunnel carries that traffic without converting it.

Less loss on the route

A path chosen to cut packet loss to the SCUM server.

Spikes under control

Fewer sudden latency jumps when it matters most.

Made for UDP

A tunnel built for game traffic, not web browsing.