Averages lie
A 50 ms average can hide 150 ms spikes that wreck a play.

A good average ping doesn't help if it jumps from 40 to 120 ms every minute. That variation, called jitter, makes Ready or Not unpredictable. GamesTC looks for routes that keep latency steady from the start of a match to the end.
GamesTC Network
7 associated city(ies):
No more ping swings
Routes chosen for steady latency, not just the lowest ping at the moment.
GamesTC Detailed Smart Route
Connection quick guide
Jitter is the difference between one ping and the next. When it is high, Ready or Not gets updates at an uneven pace and has to compensate, which shows up as choppy movement and badly timed reactions. Congestion along the route and Wi-Fi are the usual causes.
A 50 ms average can hide 150 ms spikes that wreck a play.
With high jitter, Ready or Not data arrives out of rhythm and the game has to guess.
When choosing a route, GamesTC compares stability, not just the lowest number.
Less gap between your best and worst ping in a session.
Node latency and stability are compared before you connect.
Compare fluctuation with and without GamesTC during your 4 free hours a day.