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NARAKA: BLADEPOINT cover art
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Jitter

Ping jumping around in NARAKA: BLADEPOINT? Smooth out your latency

A good average ping doesn't help if it jumps from 40 to 120 ms every minute. That variation, called jitter, makes NARAKA: BLADEPOINT unpredictable. GamesTC looks for routes that keep latency steady from the start of a match to the end.

GamesTC Network

7 associated city(ies):

AshburnChicagoLos AngelesMiamiNew YorkQuerétaroWashington, DC

No more ping swings

Routes chosen for steady latency, not just the lowest ping at the moment.

Route simulation • NARAKA: BLADEPOINT

Route Path

GamesTC Detailed Smart Route

Total44ms
-52%
01
ORIGIN
YouCLIENT
02
ENTRY
FOR-01Entry Node
03
EXIT
SP-01Exit Node
04
GAME
NARAKA: BLADEPOINTGame Target
Priority UDP Tunnel•0% Packet Loss•Stable Jitter (<1ms)

Connection quick guide

Jitter in NARAKA: BLADEPOINT: why your ping keeps changing

Jitter is the difference between one ping and the next. When it is high, NARAKA: BLADEPOINT gets updates at an uneven pace and has to compensate, which shows up as choppy movement and badly timed reactions. Congestion along the route and Wi-Fi are the usual causes.

Averages lie

A 50 ms average can hide 150 ms spikes that wreck a play.

Uneven pace

With high jitter, NARAKA: BLADEPOINT data arrives out of rhythm and the game has to guess.

Stability counts

When choosing a route, GamesTC compares stability, not just the lowest number.

Steadier ping

Less gap between your best and worst ping in a session.

Measured up front

Node latency and stability are compared before you connect.

See the difference

Compare fluctuation with and without GamesTC during your 4 free hours a day.