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LEGO® Worlds cover art
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Packet loss

Fewer ping spikes and less packet loss in LEGO® Worlds

Ping spikes and lost packets always seem to hit at the worst moments in LEGO® Worlds. The GamesTC UDP tunnel aims to keep your connection steady, with less fluctuation and less loss.

GamesTC Network

7 associated city(ies):

AshburnChicagoLos AngelesMiamiNew YorkQuerétaroWashington, DC

Steady connection

A dedicated UDP tunnel to cut spikes, jitter and packet loss during the match.

Route simulation • LEGO® Worlds

Route Path

GamesTC Detailed Smart Route

Total44ms
-52%
01
ORIGIN
YouCLIENT
02
ENTRY
FOR-01Entry Node
03
EXIT
SP-01Exit Node
04
GAME
LEGO® WorldsGame Target
Priority UDP Tunnel•0% Packet Loss•Stable Jitter (<1ms)

Connection quick guide

Packet loss in LEGO® Worlds: what it is and how to reduce it

Packet loss happens when some of the data between you and the LEGO® Worlds server never arrives. The game has to patch things up, and you get actions that don't register and short freezes. The GamesTC UDP tunnel looks for a path with less loss.

Lost packets

Missing data forces the game to fill in the gaps, and you feel it as stutter.

Ping spikes

A jump of a few dozen milliseconds for just a moment is enough to ruin a play.

UDP tunnel

Online games run on UDP, and the GamesTC tunnel carries that traffic without converting it.

Less loss on the route

A path chosen to cut packet loss to the LEGO® Worlds server.

Spikes under control

Fewer sudden latency jumps when it matters most.

Made for UDP

A tunnel built for game traffic, not web browsing.