Poor routing
When your ISP chooses a long or unstable path, ping in Keep Talking and Nobody Explodes can rise even with a fast internet plan.


Online/co-op party puzzle game using Steam sessions.
GamesTC Network
2 associated city(ies):
Ping and routing to play
UDP tunnel and gaming routes work together to reduce lag, packet loss and spikes.
Connection quick guide
If Keep Talking and Nobody Explodes has high ping, lag, jitter or stutters, the issue may be the route to the game server and also your PC settings. GamesTC works on both: it uses more stable gaming routes to reduce network delay, and Boost Lab helps improve performance, stability and FPS.
When your ISP chooses a long or unstable path, ping in Keep Talking and Nobody Explodes can rise even with a fast internet plan.
Beyond average ping, GamesTC aims to reduce spikes, packet loss and instability that hurt Keep Talking and Nobody Explodes matches.
Alongside gaming routing, Boost Lab helps tune Windows to pursue more FPS, fewer stutters and better stability in Keep Talking and Nobody Explodes.
GamesTC calculates cleaner paths for Keep Talking and Nobody Explodes using the available infrastructure.
The connection is stabilized to reduce spikes that hurt competitive matches.
Game traffic goes through the tunnel with authentication and session control.