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Per-game routing

High ping only in Deadlock? The route to its server is the problem

Every game is hosted in a different data center, and your ISP may have a great path to one and a terrible path to another. If only Deadlock suffers, GamesTC measures a dedicated route to its server.

GamesTC Network

7 associated city(ies):

AshburnChicagoLos AngelesMiamiNew YorkQuerétaroWashington, DC

A route for every game

Each game gets a route measured to its own server, without relying on your ISP's default path.

Route simulation • Deadlock

Route Path

GamesTC Detailed Smart Route

Total44ms
-52%
01
ORIGIN
YouCLIENT
02
ENTRY
FOR-01Entry Node
03
EXIT
SP-01Exit Node
04
GAME
DeadlockGame Target
Priority UDP Tunnel•0% Packet Loss•Stable Jitter (<1ms)

Connection quick guide

Why your ping is high only in Deadlock

Your ISP doesn't have the same path to every data center. The route to one game's server might be direct while the route to Deadlock detours through another city or country. That is why one game plays fine and another doesn't, on the same internet and the same PC.

Different data centers

Each game runs on its own servers, in different places and on different networks.

Different paths

Your ISP may reach one data center easily and take the long way to another.

Per-game measurement

GamesTC measures the route to the Deadlock server, not a generic speed test.

Tailored route

A path chosen for the Deadlock server, not for the internet in general.

Other games untouched

Whatever already runs well stays on the normal path.

Big library

Over a thousand games with ready-made routes in the app.